Post Title Replies Category Last Reply Info
Top 5 Things to Fix in Retribution
Apr 15, 2019
3 Galactic Civilizations III
Starting Planet Size is too low for Torian / Benevolent Traits
Apr 14, 2019
1 Galactic Civilizations III
Planetary Invasion + General + Neutral Worlds seem ridiculously good
Apr 14, 2019
0 Galactic Civilizations III
Should Initial Starbases have Attack/Defense?
Jul 30, 2015
10 Galactic Civilizations III
1.03 - Sensor Array is mathematically useless
Jun 4, 2015
12
31 Galactic Civilizations III
What's in a Name?: Total Manufacturing needs to go!
Jun 6, 2015
15 Galactic Civilizations III
[6.0] A review of specializations
Apr 20, 2015
11 Galactic Civilizations III
[Balance] Optimizing Tech Specializations
May 16, 2015
1 Galactic Civilizations III
[6.2] Help understanding the Threat and Targetting System
May 8, 2015
1 Galactic Civilizations III
[6.2] Beta Feedback - Stalker0
May 8, 2015
0 Galactic Civilizations III
[6.1] My only real gripe - Super Passive AI
May 4, 2015
8 Galactic Civilizations III
[Beta 6.0] Exceptionally Passive AI
Apr 29, 2015
1 Galactic Civilizations III
Beta 6.0 Feedback - Stalker0
Apr 28, 2015
0 Galactic Civilizations III
How does the Hyperion Shrinker Work?
Apr 22, 2015
6 Galactic Civilizations III
What are the remaining core (not balance) issues with the game?
Apr 21, 2015
9 Galactic Civilizations III
How does Combat work now?
Apr 6, 2015
3 Galactic Civilizations III
Beta Feedback: Early game very sluggish, science much faster than production
Aug 15, 2014
2 Galactic Civilizations III
A quick UI note on the beta
Aug 14, 2014
1 Galactic Civilizations III
Suggestion: Quick, No impact battles when facing a very inferior foe
May 18, 2014
9 Galactic Civilizations III
What does the long range jump tech actually do?
Dec 16, 2010
3 Sins of a Solar Empire
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