Ye the title says it all.
Each world type giving there own resource or different way off gathering them.
Example, gathering Fuel/oxygen from forest tile's and glass from sand tile's.
Or having terrain generate plastic instead of carbon tile's and rubber instead of silicon tile's, adding up to a different way of approaching the game and market, each world taking a different aspect
these are just a few example's but the possibility's are endless
thx for your time