Thanks for the reply Scott!
That's what I'm here for!
The thing is (for me at least) right now, that the distinction between game world and UI isn't quite given. As I said, too many things happen at just mouse over, while I also use the mouse to actualy move around in the world. So it gets distracting/annoying if I can't simply move the picture without the cursor area *constantly* changing for tile info, popups etc. It *seems* like the cursor would be as big as a tile which feels wrong.
Ok, so you're saying that when you're drag-scrolling with the map that you don't want tooltips to show up?
Maybe you can counter that issue with better delays (I think the actual tooltip delay for the sector is too long, though I don't know if it would feel better if it was instant), fading of overlay colors or the like.
The sector? What do you mean by that? I'm a little confused by what you mean.
Right now the entire game just feels wrong to me due to the interface issues. The same happens in a lot of Unity games and the same happened in a lot of games that use Scaleform (especially early versions) where the entire mouse control felt off.
We're going to be updating the UI technology so it'll be much more responsive. It will take a while, but we see having a really responsive interface as incredibly important to the feel of the game and we don't want a laggy, cruddy feeling with our interface at all. We want it to be sharp as it can be.
For reference (not necessarily in prettyness

) the Sins of a Solar Empire interface is what I consider perfect. It's extremely responsive and you know exactly what you clicked immediately, as well as having all the necessary informations via modifiers available. The latter is maybe something you could consider as well.
I haven't played Sins, but I will try it out. Thanks for the reference!
PS: please consider the technical aspects as well. Maybe not a priority for many people, but why even caring for such a wonderful (!) art style when it is kicked with feet due to technical issues. Also I'd love a screenshot mode without the interface. Trust me, that may sell a few more units and won't cost you much to implement.
I think there's a way to take a screenshot. I'll check and get back to you.
Thanks!
-Scott-