Emphatically disagree. It is way way too early to be calling for buffs/nerfs. It took quite a while to learn how to play scientific. Now its my favorite.
IMO scientific really really good.
The scientific boost allows you to completely ignore the underlying resource level, which is great because of the building bonuses. A cluster of a low gets a free mining buff as you attach the same building to one another. Not having to waste claims mining stuff is great.
Fuel. although the buildings are built away from, if you pay attention to where you found your colony, you can get some of the buildings attached to your colony, and have the other resources be close enough. You use less fuel because you do not pay for shipping the inputs, only the final product. Don't sell the first shipment. You'll accumulate a bit of debt, but the resource panel tells you if your production is positive or negative. You burn so much less fuel than expansive or scavenger.
Use the research boost. You should be able to research anything you want first. You don't have to worry about sabotage as much. This is huge, but I didn't see much in the few public games last night.
Also, The science tutorial isn't very good. The map is terrible for scientific because there are very few clusters of iron and no clusters of water. It's winnable, but its not exactly easy.